AI Insights · Timothy · October 2023
Top 5 2D Cartoon Games on iOS in Central America - Q3 2023
Discover the performance trends of the top 5 2D cartoon games on iOS in Central America for Q3 2023, including weekly downloads, revenue, and active users.
In Q3 2023, the top 5 2D cartoon games on iOS in Central America showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these games fared over the quarter.
Candy Crush Saga from King saw its weekly revenue peak at around $239K in the first week of September, with fluctuations throughout the quarter but generally maintaining a strong performance. Weekly downloads reached their highest in mid-July with approximately 21.6K, though there was a slight decline towards the end of September, settling around 16.5K. Active users started at about 214K in late June but saw a gradual decline, ending the quarter at roughly 188K.
Coin Master by Moon Active experienced a lower peak in weekly revenue, hitting approximately $185K at the end of June and fluctuating downwards before rebounding to around $124K in late September. Downloads showed a downward trend, starting at 8K in late June and dropping to about 2.8K by the end of September. Active users also declined from around 41.8K to 34K over the quarter.
Royal Match from Dream Games had a strong revenue performance, starting at $56K in late June and rising steadily to nearly $90K by the end of September. Downloads peaked in mid-July with about 33K but saw a decline to roughly 25K in late September. Active users increased from approximately 104K in late June to a peak of around 144K in mid-September, ending the quarter slightly lower at about 142K.
Toca Boca World by Toca Boca AB showed significant revenue fluctuations, peaking at about $73K in mid-July and then declining to around $25K by the end of September. Weekly downloads started at 13.3K in late June, with a slight dip to about 10.2K by late September. Active users rose from around 129K in late June to a high of 158K in early August, before decreasing to approximately 121K by the end of the quarter.
Clash of Clans from Supercell saw a notable revenue peak of about $60K at the end of July, with some fluctuations, ending the quarter at around $37K. Downloads remained relatively stable, averaging around 7.4K to 8.3K weekly. Active users fluctuated slightly but maintained a strong presence, starting at 457K in late June and ending at approximately 428K in late September.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower's website.